Parry
Enemies wind up with a visible tell; tap inside a shrinking window to parry. Land it and you counter, miss it and you take the hit — three hits and the run is over. Ten fighters bring feints, delayed strikes and combos, a run climbs through named stages up to two attackers at once, and the difficulty keeps escalating. Runs last under a minute. Flat silhouettes, one amber flash, on iPhone.